Aside from the specific cards themselves, I think there are three important factors at work that must be considered when evaluating battles in March of the Machine : They're More Than The Sum Of Their Parts The comparison to adventure cards like Bonecrusher Giant or Lovestruck Beast is a great one, as it's the confluence of both sides of the card coming together than makes them excellent
Angrath, the Flame-Chained Angrath, the Flame-Chained saw print at a time when every other planeswalker was trying to mimic the 5-mana +1/-3/-8 formula from Ob Nixilis Reignited
This alone would make the card excellent, but the corrupted upside, which turns it into an unconditional exile effect once your opponent has three poison counters, pushes things over the top, making Anoint with Affliction an auto-include in poison-based decks, and a serious consideration in any deck playing Swamps
Each of these snazzy pieces of jewelry functions similarly to Lands, adding one mana of a single color to your pool at no cost - but while you can only play one Land per turn, you can slap down as many Moxes as you like
Five-toed grave Kithkin phrase meaning a giants footprint Illustrated by Steven Belledin Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
The only downside from a prerelease perspective is that its not a super thrilling card to open